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    Class ITreeUpdateAlgorithmV4

    This file contains the 'start a layout / relayout / detect a relayout / optimize relayout' parts.

    Inheritance
    Object
    ITreeUpdateAlgorithm
    ITreeUpdateAlgorithmV4
    ITreeUpdateAlgorithmV45plus
    TreeAlgorithm43
    TreeAlgorithm4beta2
    Inherited Members
    ITreeUpdateAlgorithm.version
    ITreeUpdateAlgorithm.GetDebugInfo(FlexContainer)
    ITreeUpdateAlgorithm.defaultAssetName
    ITreeUpdateAlgorithm.featureDescription
    Namespace: NinjaTools.FlexBuilder.LayoutAlgorithms
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class ITreeUpdateAlgorithmV4 : ITreeUpdateAlgorithm

    Methods

    - (void) ChildContentSizeChanged(FlexContainer, FlexItem)

    When something (internal or external) changes the flex 'content-size' of a FlexItem, such that the containing FlexContainer may need to do a relayout (at the very least: will nearly always need to reposition the child); most common example is user editing a Text component's string, and/or changing the anchored positions of a child UI component, or the 'size to fit' setting of a Text component, etc.

    Parameters
    FlexContainer parent
    FlexItem childChanged

    - (void) ChildrenChanged(FlexContainer)

    BUG: in some versions of Unity this is only called when FlexItem/FlexContainer are disabled, not when they're enabled

    Called whenever children were added/removed OR whenever children were enabled/disabled

    Parameters
    FlexContainer fc

    - (void) ChildSizeAndOrPositionNeedsReinstating(FlexContainer, FlexItem)

    Parameters
    FlexContainer parent
    FlexItem childExternallyModified

    - (void) ContainerPositionNeedsReinstating(FlexContainer)

    OPTIONAL: not actually used yet, but hopefully will be soon; TODO: make use of this in FlexContainer On* Callbacks

    Parameters
    FlexContainer fc

    - (void) ContainerSizeAndOrPositionNeedsReinstating(FlexContainer)

    Parameters
    FlexContainer fc

    - (void) ContainerSizeAndOrPositionNeedsReinstating(RootFlexContainer)

    Parameters
    RootFlexContainer rfc

    - (void) FlexContainerAddedOrCreated(FlexContainer, String)

    TODO / BUG: this appears to conflict with RootContainerAddedToCanvas for RFCs

    MUST be called whenever a new FlexContainer component is added to a GameObject (or Reset via the Editor UI)

    Parameters
    FlexContainer newFC
    String purpose

    - (void) FlexItemAddedOrCreated(FlexItem, String)

    MUST be called whenever a new FlexItem component is added to a GameObject (or Reset via the Editor UI)

    Parameters
    FlexItem newItem
    String purpose

    - (void) FlexPropertyPathModified(FlexContainer, String)

    MUST be called every time any flex-related field/property is changed - e.g. .justify, .align, .direction

    Algorithm may optimize for different specific properties, or treat all the same.

    Where Unity binding paths differ from the public property path (because Unity's internal bad design causes Unity to fail to discover the public variable), this method will automatically accept either interchangeably, e.g. ".cssPadding.top" is identical to "._cssPadding.top" (Unity's broken version).

    Parameters
    FlexContainer fc
    String bindingPath

    - (void) FlexPropertyPathModified(FlexItem, String)

    MUST be called every time any flex-related field/property is changed - e.g. .cssWidth, .margins, .flexGrow

    When a compound property is being called, you need to give the justified version, e.g. for padding, you need to send NOT: ".cssPadding", but INSTEAD: ".cssPadding.top" / ".cssPadding.left", etc (algorithms will auto-detect the ".cssPadding" prefix and act differently

    Where Unity binding paths differ from the public property path (because Unity's internal bad design causes Unity to fail to discover the public variable), this method will automatically accept either interchangeably, e.g. ".cssPadding.top" is identical to "._cssPadding.top" (Unity's broken version).

    Algorithm may optimize for different specific properties, or treat all the same

    Parameters
    FlexItem fi
    String bindingPath

    - (void) ForceRelayoutFullTree(RootFlexContainer, String)

    Parameters
    RootFlexContainer rfc
    String purpose

    - (void) LayoutAlgorithmChanged(RootFlexContainer, IFlexboxLayoutAlgorithm, IFlexboxLayoutAlgorithm)

    Parameters
    RootFlexContainer rfc
    IFlexboxLayoutAlgorithm oldValue
    IFlexboxLayoutAlgorithm newValue

    - (void) RootContainerAddedToCanvas(RootFlexContainer)

    Parameters
    RootFlexContainer rfc

    - (void) UnfreezeContainer(FlexContainer)

    Parameters
    FlexContainer fc

    - (void) UnfreezeItem(FlexItem)

    Parameters
    FlexItem fi
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