Class FloatEnum<T>
Workaround for Unity's lack of direct support for compound-type fields as primary fields in MonoBehaviors. Don't use this unless you know what you are doing (it's required by Unity if you're going to use PropertyField and SerializedProperty, but those are very hard to use correctly).
Namespace: NinjaTools.FlexBuilder
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class FloatEnum<T>
where T : Enum
Type Parameters
Name | Description |
---|---|
T | The enum type you'll combine with a float |