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    Struct IContentSizeCalculator4x1.MonoBehaviourAttachmentCalculation

    Namespace: NinjaTools.FlexBuilder.ContentSizing
    Assembly: cs.temp.dll.dll
    Syntax
    public struct MonoBehaviourAttachmentCalculation : IEquatable<IContentSizeCalculator4x1.MonoBehaviourAttachmentCalculation>

    Constructors

    - (void) MonoBehaviourAttachmentCalculation(Type, IContentSizeCalculator4x1.BehaviourLocation, GameObject)

    Parameters
    Type t
    IContentSizeCalculator4x1.BehaviourLocation location
    GameObject go

    Fields

    - (IContentSizeCalculator4x1.BehaviourLocation) attachmentType

    - (Type) behaviourBeingSought

    - (GameObject) gameObject

    Methods

    - (Boolean) Equals(IContentSizeCalculator4x1.MonoBehaviourAttachmentCalculation)

    Parameters
    IContentSizeCalculator4x1.MonoBehaviourAttachmentCalculation other
    Returns
    Boolean

    - (Boolean) Equals(Object)

    Parameters
    Object obj
    Returns
    Boolean
    Overrides
    ValueType.Equals(Object)

    - (Int32) GetHashCode()

    Returns
    Int32
    Overrides
    ValueType.GetHashCode()

    - (String) ToString()

    Returns
    String
    Overrides
    ValueType.ToString()
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