Struct ContentSizeCalculation_Text
Custom ContentSizeCalculation that lets us do extra fine-grained caching of the sizes of Unity Text objects
Assembly: cs.temp.dll.dll
Syntax
public struct ContentSizeCalculation_Text : IEquatable<ContentSizeCalculation_Text>
Fields
- (RectTransform.Axis)
axis
- (CSSAvailableSpace)
containersInnerSize
- (Margins)
itemMargins
- (Padding)
itemPadding
- (Text)
text
Methods
- (Boolean)
Equals(ContentSizeCalculation_Text)
- (Boolean)
Equals(Object)
Parameters
Returns
Overrides
- (Int32)
GetHashCode()
- (String)
ToString()
Operators
- (Boolean)
Equality(ContentSizeCalculation_Text, ContentSizeCalculation_Text)
- (Boolean)
Inequality(ContentSizeCalculation_Text, ContentSizeCalculation_Text)