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    Struct ContentSizeCalculation_Text

    Custom ContentSizeCalculation that lets us do extra fine-grained caching of the sizes of Unity Text objects

    Namespace: NinjaTools.FlexBuilder.ContentSizing
    Assembly: cs.temp.dll.dll
    Syntax
    public struct ContentSizeCalculation_Text : IEquatable<ContentSizeCalculation_Text>

    Fields

    - (RectTransform.Axis) axis

    - (CSSAvailableSpace) containersInnerSize

    - (FlexItem) item

    - (Margins) itemMargins

    - (Padding) itemPadding

    - (Text) text

    Methods

    - (Boolean) Equals(ContentSizeCalculation_Text)

    Parameters
    ContentSizeCalculation_Text other
    Returns
    Boolean

    - (Boolean) Equals(Object)

    Parameters
    Object obj
    Returns
    Boolean
    Overrides
    ValueType.Equals(Object)

    - (Int32) GetHashCode()

    Returns
    Int32
    Overrides
    ValueType.GetHashCode()

    - (String) ToString()

    Returns
    String
    Overrides
    ValueType.ToString()

    Operators

    - (Boolean) Equality(ContentSizeCalculation_Text, ContentSizeCalculation_Text)

    Parameters
    ContentSizeCalculation_Text b1
    ContentSizeCalculation_Text b2
    Returns
    Boolean

    - (Boolean) Inequality(ContentSizeCalculation_Text, ContentSizeCalculation_Text)

    Parameters
    ContentSizeCalculation_Text b1
    ContentSizeCalculation_Text b2
    Returns
    Boolean
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