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    Templates - Quick start

    Select any FlexContainer in the Unity Hierarchy pane, and at the top of the inspector you should see a set of buttons, one for each template:

    Hover your mouse over a button to get a tooltip with a short name describing what it does - although they should be obvious from the icons!

    Clicking a button causes that particular template to be executed, and added to the currently-selected FlexContainer

    1. First try a Layout template, e.g. "Header and Body"
    2. FlexBuilder will create the parts - a Header container, and a Body container - and size them
    3. FlexBuilder will also auto-select one, guessing which one you want to edit/configure first
    4. When you're done, try selecting the "Body" container, and adding a new template
    5. Now try an Item template, e.g. "Basic image"
    6. This will add a FlexItem with a UnityUI Image/Sprite attached

    More details on Templates

    See: Templates for more info.

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